- Fixed: 0 damage projectiles did not call P_DamageMobj.
SVN r1944 (trunk)
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October 28, 2009
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- Fixed: 0 damage projectiles did not call P_DamageMobj.
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- Fixed: Do not exit P_DamageMobj early if damage is 0, so we can still get
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the side effects from it. PainThreshold also needs to be inclusive, as
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the docs already state.
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