Codegen all DrawSpan variants
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5 changed files with 193 additions and 51 deletions
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@ -43,22 +43,37 @@ public:
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SSAVec4i blend_revsub(SSAVec4i fg, SSAVec4i bg, SSAInt srcalpha, SSAInt destalpha);
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SSAVec4i blend_alpha_blend(SSAVec4i fg, SSAVec4i bg);
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// Calculates the final alpha values to be used when combined with the source texture alpha channel
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SSAInt calc_blend_bgalpha(SSAVec4i fg, SSAInt destalpha);
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// SampleBgra
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SSAVec4i sample_linear(SSAUBytePtr col0, SSAUBytePtr col1, SSAInt texturefracx, SSAInt texturefracy, SSAInt one, SSAInt height);
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SSAVec4i sample_linear(SSAUBytePtr texture, SSAInt xfrac, SSAInt yfrac, SSAInt xbits, SSAInt ybits);
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};
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enum class DrawSpanVariant
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{
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Opaque,
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Masked,
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Translucent,
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MaskedTranslucent,
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AddClamp,
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MaskedAddClamp
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};
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class DrawSpanCodegen : public DrawerCodegen
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{
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public:
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void Generate(SSAValue args);
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void Generate(DrawSpanVariant variant, SSAValue args);
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private:
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void LoopShade(bool isSimpleShade);
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void LoopFilter(bool isSimpleShade, bool isNearestFilter);
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SSAInt Loop4x(bool isSimpleShade, bool isNearestFilter, bool is64x64);
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void Loop(SSAInt start, bool isSimpleShade, bool isNearestFilter, bool is64x64);
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void LoopShade(DrawSpanVariant variant, bool isSimpleShade);
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void LoopFilter(DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter);
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SSAInt Loop4x(DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter, bool is64x64);
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void Loop(SSAInt start, DrawSpanVariant variant, bool isSimpleShade, bool isNearestFilter, bool is64x64);
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SSAVec4i Sample(SSAInt xfrac, SSAInt yfrac, bool isNearestFilter, bool is64x64);
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SSAVec4i Shade(SSAVec4i fg, bool isSimpleShade);
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SSAVec4i Blend(SSAVec4i fg, SSAVec4i bg, DrawSpanVariant variant);
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SSAStack<SSAInt> stack_index, stack_xfrac, stack_yfrac;
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