- made all member variables of FTexture protected. Also temorarily disabled the CleanUnused call of the precacher - this needs some reworking, now that the texture system is better equipped for it.
This commit is contained in:
parent
718949f74d
commit
e60d758287
3 changed files with 45 additions and 50 deletions
|
|
@ -62,7 +62,7 @@ static void PrecacheTexture(FGameTexture *tex, int cache)
|
|||
//===========================================================================
|
||||
static void PrecacheList(FMaterial *gltex, SpriteHits& translations)
|
||||
{
|
||||
gltex->BaseLayer()->SystemTextures.CleanUnused(translations, gltex->GetScaleFlags());
|
||||
//gltex->BaseLayer()->SystemTextures.CleanUnused(translations, gltex->GetScaleFlags()); this needs to be redone.
|
||||
SpriteHits::Iterator it(translations);
|
||||
SpriteHits::Pair* pair;
|
||||
while (it.NextPair(pair)) screen->PrecacheMaterial(gltex, pair->Key);
|
||||
|
|
@ -253,7 +253,7 @@ void hw_PrecacheTexture(uint8_t *texhitlist, TMap<PClassActor*, bool> &actorhitl
|
|||
if (texhitlist[i] & (FTextureManager::HIT_Wall | FTextureManager::HIT_Flat | FTextureManager::HIT_Sky))
|
||||
{
|
||||
int flags = shouldUpscale(gtex, UF_Texture);
|
||||
if (tex->GetImage() && tex->SystemTextures.GetHardwareTexture(0, flags) == nullptr)
|
||||
if (tex->GetImage() && tex->GetHardwareTexture(0, flags) == nullptr)
|
||||
{
|
||||
FImageSource::RegisterForPrecache(tex->GetImage(), V_IsTrueColor());
|
||||
}
|
||||
|
|
|
|||
|
|
@ -94,7 +94,7 @@ sector_t *SWSceneDrawer::RenderView(player_t *player)
|
|||
FBTextureIndex = (FBTextureIndex + 1) % 2;
|
||||
auto &fbtex = FBTexture[FBTextureIndex];
|
||||
|
||||
auto GetSystemTexture = [&]() { return fbtex->GetTexture()->SystemTextures.GetHardwareTexture(0, 0); };
|
||||
auto GetSystemTexture = [&]() { return fbtex->GetTexture()->GetHardwareTexture(0, 0); };
|
||||
|
||||
if (fbtex == nullptr || GetSystemTexture() == nullptr ||
|
||||
fbtex->GetTexelWidth() != screen->GetWidth() ||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue