- whitespace cleanup, updated from Raze.

This commit is contained in:
Christoph Oelckers 2022-01-02 12:23:42 +01:00
commit e60e6967c0
182 changed files with 835 additions and 824 deletions

View file

@ -172,7 +172,7 @@ FString GetPlayerName(int num)
SOCKET UDPsocket (void)
{
SOCKET s;
// allocate a socket
s = socket (PF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (s == INVALID_SOCKET)
@ -193,7 +193,7 @@ void BindToLocalPort (SOCKET s, u_short port)
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(port);
v = bind (s, (sockaddr *)&address, sizeof(address));
if (v == SOCKET_ERROR)
I_FatalError ("BindToPort: %s", neterror ());
@ -459,7 +459,7 @@ void StartNetwork (bool autoPort)
netgame = true;
multiplayer = true;
// create communication socket
mysocket = UDPsocket ();
BindToLocalPort (mysocket, autoPort ? 0 : DOOMPORT);
@ -892,7 +892,7 @@ bool JoinGame (int i)
SendAbort();
return false;
}
StartScreen->NetMessage ("Total players: %d", doomcom.numnodes);
doomcom.id = DOOMCOM_ID;