- whitespace cleanup, updated from Raze.
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parent
3b879c5656
commit
e60e6967c0
182 changed files with 835 additions and 824 deletions
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@ -192,12 +192,12 @@ void GLBuffer::GPUDropSync()
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void GLBuffer::GPUWaitSync()
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{
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GLenum status = glClientWaitSync(mGLSync, GL_SYNC_FLUSH_COMMANDS_BIT, 1000 * 1000 * 50); // Wait for a max of 50ms...
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if (status != GL_ALREADY_SIGNALED && status != GL_CONDITION_SATISFIED)
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{
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//Printf("Error on glClientWaitSync: %d\n", status);
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}
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glDeleteSync(mGLSync);
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mGLSync = NULL;
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@ -213,10 +213,10 @@ void GLVertexBuffer::SetFormat(int numBindingPoints, int numAttributes, size_t s
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{
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static int VFmtToGLFmt[] = { GL_FLOAT, GL_FLOAT, GL_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE, GL_INT_2_10_10_10_REV };
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static uint8_t VFmtToSize[] = {4, 3, 2, 1, 4, 4};
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mStride = stride;
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mNumBindingPoints = numBindingPoints;
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for(int i = 0; i < numAttributes; i++)
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{
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if (attrs[i].location >= 0 && attrs[i].location < VATTR_MAX)
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