- whitespace cleanup, updated from Raze.
This commit is contained in:
parent
3b879c5656
commit
e60e6967c0
182 changed files with 835 additions and 824 deletions
|
|
@ -104,7 +104,7 @@ void FShaderProgram::CompileShader(ShaderType type)
|
|||
|
||||
const auto &handle = mShaders[type];
|
||||
|
||||
|
||||
|
||||
const FString &patchedCode = mShaderSources[type];
|
||||
int lengths[1] = { (int)patchedCode.Len() };
|
||||
const char *sources[1] = { patchedCode.GetChars() };
|
||||
|
|
@ -290,4 +290,4 @@ void FPresentShader::Bind()
|
|||
mShader->Bind();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue