Expose OF_Transient to actors as bNoSaveGame
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3 changed files with 8 additions and 0 deletions
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@ -604,6 +604,8 @@ void FSerializer::WriteObjects()
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{
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auto obj = w->mDObjects[i];
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if(obj->ObjectFlags & OF_Transient) continue;
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BeginObject(nullptr);
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w->Key("classtype");
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w->String(obj->GetClass()->TypeName.GetChars());
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