Expose OF_Transient to actors as bNoSaveGame
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@ -396,6 +396,8 @@ static FFlagDef ActorFlagDefs[]=
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DEFINE_FLAG2(BOUNCE_NotOnShootables, DONTBOUNCEONSHOOTABLES, AActor, BounceFlags),
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DEFINE_FLAG2(BOUNCE_BounceOnUnrips, BOUNCEONUNRIPPABLES, AActor, BounceFlags),
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DEFINE_FLAG2(BOUNCE_NotOnSky, DONTBOUNCEONSKY, AActor, BounceFlags),
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DEFINE_FLAG2(OF_Transient, NOSAVEGAME, AActor, ObjectFlags),
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};
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// These won't be accessible through bitfield variables
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