- Fixed: A_CountdownArg and A_Die must ensure a certain kill.

- Changed bounce flags into a property and added real bouncing sound properties.
  Compatibility modes to preserve use of the SeeSound are present and the old
  flags map to these.


SVN r1599 (trunk)
This commit is contained in:
Christoph Oelckers 2009-05-23 08:30:36 +00:00
commit e61b4b3c76
21 changed files with 234 additions and 139 deletions

View file

@ -1882,7 +1882,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CountdownArg)
}
else if (self->flags&MF_SHOOTABLE)
{
P_DamageMobj (self, NULL, NULL, self->health, NAME_None);
P_DamageMobj (self, NULL, NULL, self->health, NAME_None, DMG_FORCED);
}
else
{