- Fixed: A_CountdownArg and A_Die must ensure a certain kill.
- Changed bounce flags into a property and added real bouncing sound properties. Compatibility modes to preserve use of the SeeSound are present and the old flags map to these. SVN r1599 (trunk)
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21 changed files with 234 additions and 139 deletions
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@ -1882,7 +1882,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CountdownArg)
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}
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else if (self->flags&MF_SHOOTABLE)
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{
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P_DamageMobj (self, NULL, NULL, self->health, NAME_None);
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P_DamageMobj (self, NULL, NULL, self->health, NAME_None, DMG_FORCED);
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}
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else
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{
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