- Fixed: DF_NO_COOP_WEAPON_SPAWN was handled backwardly.

SVN r212 (trunk)
This commit is contained in:
Randy Heit 2006-06-22 02:19:43 +00:00
commit e6268bf0a2
3 changed files with 3 additions and 2 deletions

View file

@ -3725,7 +3725,7 @@ void P_SpawnMapThing (mapthing2_t *mthing, int position)
return;
// [RH] don't spawn extra weapons in coop if so desired
if (multiplayer && !deathmatch && !(dmflags&DF_NO_COOP_WEAPON_SPAWN))
if (multiplayer && !deathmatch && (dmflags & DF_NO_COOP_WEAPON_SPAWN))
{
if (i->IsDescendantOf (RUNTIME_CLASS(AWeapon)))
{