- Reduced volume, expression, and panning controllers back to 7 bits.
- Added very basic Soundfont support to the internal TiMidity. Things missing: filter, LFOs, modulation envelope, chorus, reverb, and modulators. May or may not be compatible with TiMidity++'s soundfont extensions. - Added support for quoted strings to the TiMidity config parser. SVN r957 (trunk)
This commit is contained in:
parent
d5563fe478
commit
e64586d86f
16 changed files with 3285 additions and 674 deletions
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@ -31,68 +31,117 @@
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namespace Timidity
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{
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/* Returns 1 if envelope runs out */
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int recompute_envelope(Voice *v)
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static int convert_envelope_rate(Renderer *song, BYTE rate)
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{
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int stage;
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int r;
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stage = v->envelope_stage;
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r = 3 - ((rate>>6) & 0x3);
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r *= 3;
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r = (int)(rate & 0x3f) << r; /* 6.9 fixed point */
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if (stage >= ENVELOPES)
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/* 15.15 fixed point. */
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return int(((r * 44100) / song->rate) * song->control_ratio) << 9;
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}
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void Envelope::Init(Renderer *song, Voice *v)
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{
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Type = v->sample->type;
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env.bUpdating = true;
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if (Type == INST_GUS)
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{
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gf1.Init(song, v);
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gf1.ApplyToAmp(v);
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}
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else
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{
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sf2.Init(song, v);
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sf2.ApplyToAmp(v);
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}
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}
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void GF1Envelope::Init(Renderer *song, Voice *v)
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{
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/* Ramp up from 0 */
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stage = 0;
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volume = 0;
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for (int i = 0; i < 6; ++i)
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{
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offset[i] = v->sample->envelope.gf1.offset[i] << (7 + 15);
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rate[i] = convert_envelope_rate(song, v->sample->envelope.gf1.rate[i]);
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}
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Recompute(v);
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}
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void GF1Envelope::Release(Voice *v)
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{
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if (!(v->sample->modes & PATCH_NO_SRELEASE) || (v->sample->modes & PATCH_FAST_REL))
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{
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/* ramp out to minimum volume with rate from final release stage */
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stage = GF1_RELEASEC+1;
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target = 0;
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increment = -rate[GF1_RELEASEC];
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}
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else if (v->sample->modes & PATCH_SUSTAIN)
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{
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if (stage < GF1_RELEASE)
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{
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stage = GF1_RELEASE;
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}
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Recompute(v);
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}
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bUpdating = true;
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}
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/* Returns 1 if envelope runs out */
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bool GF1Envelope::Recompute(Voice *v)
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{
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int oldstage;
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oldstage = stage;
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if (oldstage > GF1_RELEASEC)
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{
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/* Envelope ran out. */
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/* play sampled release */
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v->status &= ~(VOICE_SUSTAINING | VOICE_LPE);
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v->status |= VOICE_RELEASING;
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v->envelope_increment = 0;
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increment = 0;
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bUpdating = false;
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return 0;
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}
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if (stage == RELEASE && !(v->status & VOICE_RELEASING) && (v->sample->modes & PATCH_SUSTAIN))
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if (oldstage == GF1_RELEASE && !(v->status & VOICE_RELEASING) && (v->sample->modes & PATCH_SUSTAIN))
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{
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v->status |= VOICE_SUSTAINING;
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/* Freeze envelope until note turns off. Trumpets want this. */
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v->envelope_increment = 0;
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increment = 0;
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bUpdating = false;
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}
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else
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{
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v->envelope_stage = stage + 1;
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stage = oldstage + 1;
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if (v->envelope_volume == v->sample->envelope_offset[stage])
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if (volume == offset[oldstage])
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{
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return recompute_envelope(v);
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return Recompute(v);
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}
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v->envelope_target = v->sample->envelope_offset[stage];
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v->envelope_increment = v->sample->envelope_rate[stage];
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if (v->envelope_target < v->envelope_volume)
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v->envelope_increment = -v->envelope_increment;
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target = offset[oldstage];
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increment = rate[oldstage];
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if (target < volume)
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increment = -increment;
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}
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return 0;
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}
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void apply_envelope_to_amp(Voice *v)
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bool GF1Envelope::Update(Voice *v)
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{
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float env_vol = v->attenuation;
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float final_amp = v->sample->volume * FINAL_MIX_SCALE;
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if (v->tremolo_phase_increment != 0)
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volume += increment;
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if (((increment < 0) && (volume <= target)) || ((increment > 0) && (volume >= target)))
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{
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env_vol *= v->tremolo_volume;
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}
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env_vol *= v->envelope_volume / float(1 << 30);
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// Note: The pan offsets are negative.
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v->left_mix = MAX(0.f, (float)calc_gf1_amp(env_vol + v->left_offset) * final_amp);
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v->right_mix = MAX(0.f, (float)calc_gf1_amp(env_vol + v->right_offset) * final_amp);
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}
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static int update_envelope(Voice *v)
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{
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v->envelope_volume += v->envelope_increment;
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if (((v->envelope_increment < 0) && (v->envelope_volume <= v->envelope_target)) ||
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((v->envelope_increment > 0) && (v->envelope_volume >= v->envelope_target)))
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{
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v->envelope_volume = v->envelope_target;
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if (recompute_envelope(v))
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volume = target;
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if (Recompute(v))
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{
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return 1;
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}
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@ -100,6 +149,214 @@ static int update_envelope(Voice *v)
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return 0;
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}
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void GF1Envelope::ApplyToAmp(Voice *v)
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{
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double env_vol = v->attenuation;
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double final_amp = v->sample->volume * FINAL_MIX_SCALE;
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if (v->tremolo_phase_increment != 0)
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{ // [RH] FIXME: This is wrong. Tremolo should offset the
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// envelope volume, not scale it.
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env_vol *= v->tremolo_volume;
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}
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env_vol *= volume / float(1 << 30);
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env_vol = calc_gf1_amp(env_vol) * final_amp;
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v->left_mix = float(env_vol * v->left_offset);
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v->right_mix = float(env_vol * v->right_offset);
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}
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void SF2Envelope::Init(Renderer *song, Voice *v)
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{
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stage = 0;
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volume = 0;
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DelayTime = v->sample->envelope.sf2.delay_vol;
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AttackTime = v->sample->envelope.sf2.attack_vol;
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HoldTime = v->sample->envelope.sf2.hold_vol;
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DecayTime = v->sample->envelope.sf2.decay_vol;
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SustainLevel = v->sample->envelope.sf2.sustain_vol;
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ReleaseTime = v->sample->envelope.sf2.release_vol;
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SampleRate = song->rate;
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HoldStart = 0;
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RateMul = song->control_ratio / song->rate;
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RateMul_cB = RateMul * 960;
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bUpdating = true;
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}
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void SF2Envelope::Release(Voice *v)
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{
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if (stage == SF2_ATTACK)
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{
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// The attack stage does not use an attenuation in cB like all the rest.
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volume = log10(volume) * -200;
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}
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stage = SF2_RELEASE;
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bUpdating = true;
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}
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static double timecent_to_sec(float timecent)
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{
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if (timecent == -32768)
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return 0;
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return pow(2.0, timecent / 1200.0);
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}
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static double calc_rate(double ratemul, double sec)
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{
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if (sec < 0.006)
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sec = 0.006;
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return ratemul / sec;
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}
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static void shutoff_voice(Voice *v)
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{
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v->status &= ~(VOICE_SUSTAINING | VOICE_LPE);
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v->status |= VOICE_RELEASING | VOICE_STOPPING;
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}
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static bool check_release(double RateMul, double sec)
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{
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double rate = calc_rate(960 * RateMul, sec);
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// Is release rate very fast? If so, don't do the release, but do
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// the voice off ramp instead.
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return (rate < 960/20);
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}
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/* Returns 1 if envelope runs out */
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bool SF2Envelope::Update(Voice *v)
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{
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double sec;
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double newvolume;
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switch (stage)
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{
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case SF2_DELAY:
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if (v->sample_count >= timecent_to_sec(DelayTime) * SampleRate)
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{
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stage = SF2_ATTACK;
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return Update(v);
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}
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return 0;
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case SF2_ATTACK:
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sec = timecent_to_sec(AttackTime);
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if (sec <= 0)
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{ // instantaneous attack
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newvolume = 1;
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}
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else
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{
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newvolume = volume + calc_rate(RateMul, sec);
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}
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if (newvolume >= 1)
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{
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volume = 0;
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HoldStart = v->sample_count;
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if (HoldTime <= -32768)
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{ // hold time is 0, so skip right to decay
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stage = SF2_DECAY;
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}
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else
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{
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stage = SF2_HOLD;
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}
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return Update(v);
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}
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break;
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case SF2_HOLD:
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if (v->sample_count - HoldStart >= timecent_to_sec(HoldTime) * SampleRate)
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{
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stage = SF2_DECAY;
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return Update(v);
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}
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return 0;
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case SF2_DECAY:
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sec = timecent_to_sec(DecayTime);
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if (sec <= 0)
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{ // instantaneous decay
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newvolume = SustainLevel;
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}
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else
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{
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newvolume = volume + calc_rate(RateMul_cB, sec);
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}
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if (newvolume >= SustainLevel)
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{
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newvolume = SustainLevel;
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stage = SF2_SUSTAIN;
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bUpdating = false;
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if (!(v->status & VOICE_RELEASING))
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{
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v->status |= VOICE_SUSTAINING;
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}
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}
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break;
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case SF2_SUSTAIN:
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// Stay here until released.
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return 0;
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case SF2_RELEASE:
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sec = timecent_to_sec(ReleaseTime);
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if (sec <= 0)
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{ // instantaneous release
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newvolume = 1000;
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}
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else
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{
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newvolume = volume + calc_rate(RateMul_cB, sec);
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}
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if (newvolume >= 960)
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{
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stage = SF2_FINISHED;
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shutoff_voice(v);
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bUpdating = false;
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return 1;
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}
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break;
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case SF2_FINISHED:
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return 1;
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}
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volume = (float)newvolume;
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return 0;
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}
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/* EMU 8k/10k don't follow spec in regards to volume attenuation.
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* This factor is used in the equation pow (10.0, cb / FLUID_ATTEN_POWER_FACTOR).
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* By the standard this should be -200.0. */
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#define FLUID_ATTEN_POWER_FACTOR (-531.509)
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#define atten2amp(x) pow(10.0, (x) / FLUID_ATTEN_POWER_FACTOR)
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void SF2Envelope::ApplyToAmp(Voice *v)
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{
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double amp;
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if (stage == SF2_DELAY)
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{
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v->left_mix = 0;
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v->right_mix = 0;
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return;
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}
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else if (stage == SF2_ATTACK)
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{
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amp = atten2amp(v->attenuation) * volume;
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}
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else
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{
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amp = atten2amp(v->attenuation) * cb_to_amp(volume);
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}
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amp *= FINAL_MIX_SCALE * 0.5;
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v->left_mix = float(amp * v->left_offset);
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v->right_mix = float(amp * v->right_offset);
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}
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void apply_envelope_to_amp(Voice *v)
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{
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v->eg1.ApplyToAmp(v);
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}
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static void update_tremolo(Voice *v)
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{
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int depth = v->sample->tremolo_depth << 7;
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@ -136,7 +393,7 @@ static void update_tremolo(Voice *v)
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/* Returns 1 if the note died */
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static int update_signal(Voice *v)
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{
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if (v->envelope_increment != 0 && update_envelope(v))
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if (v->eg1.env.bUpdating && v->eg1.Update(v))
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{
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return 1;
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}
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@ -347,7 +604,7 @@ static void ramp_out(const sample_t *sp, float *lp, Voice *v, int c)
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/* printf("Ramping out: left=%d, c=%d, li=%d\n", left, c, li); */
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if (v->left_offset == 0) // All the way to the left
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if (v->right_mix == 0) // All the way to the left
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{
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left = v->left_mix;
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li = -(left/c);
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@ -362,7 +619,7 @@ static void ramp_out(const sample_t *sp, float *lp, Voice *v, int c)
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lp += 2;
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}
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}
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else if (v->right_offset == 0) // All the way to the right
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else if (v->left_mix == 0) // All the way to the right
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{
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right = v->right_mix;
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ri = -(right/c);
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@ -441,7 +698,7 @@ void mix_voice(Renderer *song, float *buf, Voice *v, int c)
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}
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if (v->right_mix == 0) // All the way to the left
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{
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if (v->envelope_increment != 0 || v->tremolo_phase_increment != 0)
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if (v->eg1.env.bUpdating || v->tremolo_phase_increment != 0)
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{
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mix_single_left_signal(song->control_ratio, sp, buf, v, count);
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}
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@ -452,7 +709,7 @@ void mix_voice(Renderer *song, float *buf, Voice *v, int c)
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}
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else if (v->left_mix == 0) // All the way to the right
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{
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if (v->envelope_increment != 0 || v->tremolo_phase_increment != 0)
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if (v->eg1.env.bUpdating || v->tremolo_phase_increment != 0)
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{
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mix_single_right_signal(song->control_ratio, sp, buf, v, count);
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}
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@ -463,7 +720,7 @@ void mix_voice(Renderer *song, float *buf, Voice *v, int c)
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}
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else // Somewhere in the middle
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{
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if (v->envelope_increment || v->tremolo_phase_increment)
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if (v->eg1.env.bUpdating || v->tremolo_phase_increment)
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{
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mix_mystery_signal(song->control_ratio, sp, buf, v, count);
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}
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@ -472,6 +729,7 @@ void mix_voice(Renderer *song, float *buf, Voice *v, int c)
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mix_mystery(song->control_ratio, sp, buf, v, count);
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}
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}
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v->sample_count += count;
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}
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}
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