Implement special colormap support for softpoly
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parent
bdb4bdeb09
commit
e68b46cb6a
11 changed files with 185 additions and 14 deletions
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@ -204,6 +204,12 @@ void PolyRenderState::EnableDrawBuffers(int count)
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{
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}
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void PolyRenderState::SetColormapShader(bool enable)
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{
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mNeedApply = true;
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mColormapShader = enable;
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}
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void PolyRenderState::EndRenderPass()
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{
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mDrawCommands = nullptr;
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@ -260,14 +266,18 @@ void PolyRenderState::Apply()
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mDrawCommands->SetInputAssembly(static_cast<PolyVertexBuffer*>(mVertexBuffer)->VertexFormat);
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mDrawCommands->SetRenderStyle(mRenderStyle);
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if (mSpecialEffect > EFF_NONE)
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if (mColormapShader)
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{
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mDrawCommands->SetShader(mSpecialEffect, 0, false);
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mDrawCommands->SetShader(EFF_NONE, 0, false, true);
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}
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else if (mSpecialEffect > EFF_NONE)
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{
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mDrawCommands->SetShader(mSpecialEffect, 0, false, false);
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}
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else
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{
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int effectState = mMaterial.mOverrideShader >= 0 ? mMaterial.mOverrideShader : (mMaterial.mMaterial ? mMaterial.mMaterial->GetShaderIndex() : 0);
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mDrawCommands->SetShader(EFF_NONE, mTextureEnabled ? effectState : SHADER_NoTexture, mAlphaThreshold >= 0.f);
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mDrawCommands->SetShader(EFF_NONE, mTextureEnabled ? effectState : SHADER_NoTexture, mAlphaThreshold >= 0.f, false);
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}
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PolyPushConstants constants;
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