- re-added P_SetPSprite.

For debugging purposes it's better to have this as a function.
This commit is contained in:
Christoph Oelckers 2016-05-24 13:05:43 +02:00
commit e6d89b9f71
15 changed files with 55 additions and 48 deletions

View file

@ -1131,7 +1131,7 @@ void APowerWeaponLevel2::InitEffect ()
if (weapon->GetReadyState() != sister->GetReadyState())
{
Owner->player->GetPSprite(ps_weapon)->SetState(sister->GetReadyState());
P_SetPsprite(Owner->player, ps_weapon, sister->GetReadyState());
}
}
@ -1305,9 +1305,9 @@ void APowerTargeter::InitEffect ()
if (state != nullptr)
{
player->GetPSprite(ps_targetcenter)->SetState(state + 0);
player->GetPSprite(ps_targetleft)->SetState(state + 1);
player->GetPSprite(ps_targetright)->SetState(state + 2);
P_SetPsprite(player, ps_targetcenter, state + 0);
P_SetPsprite(player, ps_targetleft, state + 1);
P_SetPsprite(player, ps_targetright, state + 2);
}
player->GetPSprite(ps_targetcenter)->x = (160-3);
@ -1346,13 +1346,13 @@ void APowerTargeter::DoEffect ()
{
if (EffectTics & 32)
{
player->GetPSprite(ps_targetright)->SetState(nullptr);
player->GetPSprite(ps_targetleft)->SetState(state + 1);
P_SetPsprite(player, ps_targetright, nullptr);
P_SetPsprite(player, ps_targetleft, state + 1);
}
else if (EffectTics & 16)
{
player->GetPSprite(ps_targetright)->SetState(state + 2);
player->GetPSprite(ps_targetleft)->SetState(nullptr);
P_SetPsprite(player, ps_targetright, state + 2);
P_SetPsprite(player, ps_targetleft, nullptr);
}
}
}
@ -1364,9 +1364,9 @@ void APowerTargeter::EndEffect ()
Super::EndEffect();
if (Owner != nullptr && Owner->player != nullptr)
{
Owner->player->GetPSprite(ps_targetcenter)->SetState(nullptr);
Owner->player->GetPSprite(ps_targetleft)->SetState(nullptr);
Owner->player->GetPSprite(ps_targetright)->SetState(nullptr);
P_SetPsprite (Owner->player, ps_targetcenter, nullptr);
P_SetPsprite (Owner->player, ps_targetleft, nullptr);
P_SetPsprite (Owner->player, ps_targetright, nullptr);
}
}