- re-added P_SetPSprite.
For debugging purposes it's better to have this as a function.
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15 changed files with 55 additions and 48 deletions
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@ -1131,7 +1131,7 @@ void APowerWeaponLevel2::InitEffect ()
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if (weapon->GetReadyState() != sister->GetReadyState())
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{
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Owner->player->GetPSprite(ps_weapon)->SetState(sister->GetReadyState());
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P_SetPsprite(Owner->player, ps_weapon, sister->GetReadyState());
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}
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}
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@ -1305,9 +1305,9 @@ void APowerTargeter::InitEffect ()
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if (state != nullptr)
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{
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player->GetPSprite(ps_targetcenter)->SetState(state + 0);
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player->GetPSprite(ps_targetleft)->SetState(state + 1);
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player->GetPSprite(ps_targetright)->SetState(state + 2);
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P_SetPsprite(player, ps_targetcenter, state + 0);
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P_SetPsprite(player, ps_targetleft, state + 1);
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P_SetPsprite(player, ps_targetright, state + 2);
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}
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player->GetPSprite(ps_targetcenter)->x = (160-3);
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@ -1346,13 +1346,13 @@ void APowerTargeter::DoEffect ()
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{
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if (EffectTics & 32)
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{
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player->GetPSprite(ps_targetright)->SetState(nullptr);
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player->GetPSprite(ps_targetleft)->SetState(state + 1);
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P_SetPsprite(player, ps_targetright, nullptr);
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P_SetPsprite(player, ps_targetleft, state + 1);
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}
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else if (EffectTics & 16)
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{
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player->GetPSprite(ps_targetright)->SetState(state + 2);
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player->GetPSprite(ps_targetleft)->SetState(nullptr);
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P_SetPsprite(player, ps_targetright, state + 2);
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P_SetPsprite(player, ps_targetleft, nullptr);
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}
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}
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}
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@ -1364,9 +1364,9 @@ void APowerTargeter::EndEffect ()
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Super::EndEffect();
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if (Owner != nullptr && Owner->player != nullptr)
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{
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Owner->player->GetPSprite(ps_targetcenter)->SetState(nullptr);
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Owner->player->GetPSprite(ps_targetleft)->SetState(nullptr);
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Owner->player->GetPSprite(ps_targetright)->SetState(nullptr);
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P_SetPsprite (Owner->player, ps_targetcenter, nullptr);
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P_SetPsprite (Owner->player, ps_targetleft, nullptr);
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P_SetPsprite (Owner->player, ps_targetright, nullptr);
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}
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}
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