- re-added P_SetPSprite.
For debugging purposes it's better to have this as a function.
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15 changed files with 55 additions and 48 deletions
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@ -345,7 +345,7 @@ void cht_DoCheat (player_t *player, int cheat)
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player->mo->DamageType = NAME_None;
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if (player->ReadyWeapon != nullptr)
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{
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player->GetPSprite(ps_weapon)->SetState(player->ReadyWeapon->GetUpState());
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P_SetPsprite(player, ps_weapon, player->ReadyWeapon->GetUpState());
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}
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if (player->morphTics > 0)
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@ -934,8 +934,8 @@ void cht_Take (player_t *player, const char *name, int amount)
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player->ReadyWeapon = nullptr;
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player->PendingWeapon = WP_NOCHANGE;
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player->GetPSprite(ps_weapon)->SetState(nullptr);
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player->GetPSprite(ps_flash)->SetState(nullptr);
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P_SetPsprite(player, ps_weapon, nullptr);
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P_SetPsprite(player, ps_flash, nullptr);
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}
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}
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