- re-added P_SetPSprite.
For debugging purposes it's better to have this as a function.
This commit is contained in:
parent
f184438032
commit
e6d89b9f71
15 changed files with 55 additions and 48 deletions
|
|
@ -1405,7 +1405,7 @@ void APlayerPawn::ActivateMorphWeapon ()
|
|||
pspr->SetState(nullptr);
|
||||
}
|
||||
}
|
||||
player->GetPSprite(ps_flash)->SetState(nullptr);
|
||||
P_SetPsprite(player, ps_flash, nullptr);
|
||||
|
||||
player->PendingWeapon = WP_NOCHANGE;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue