- moved the last remaining function from gl_shadowmap.cpp elsewhere so that the file can be deleted.
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54f46fdfee
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e6efee61b1
7 changed files with 61 additions and 98 deletions
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@ -60,6 +60,7 @@
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#include "hwrenderer/data/hw_viewpointbuffer.h"
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#include "r_videoscale.h"
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#include "r_data/models/models.h"
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#include "gl/renderer/gl_postprocessstate.h"
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EXTERN_CVAR(Int, screenblocks)
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EXTERN_CVAR(Bool, cl_capfps)
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@ -177,6 +178,38 @@ void FGLRenderer::EndOffscreen()
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glBindFramebuffer(GL_FRAMEBUFFER, mOldFBID);
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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void FGLRenderer::UpdateShadowMap()
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{
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if (mShadowMap.PerformUpdate())
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{
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FGLDebug::PushGroup("ShadowMap");
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FGLPostProcessState savedState;
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mBuffers->BindShadowMapFB();
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mShadowMapShader->Bind(NOQUEUE);
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mShadowMapShader->Uniforms->ShadowmapQuality = gl_shadowmap_quality;
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mShadowMapShader->Uniforms.Set();
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glViewport(0, 0, gl_shadowmap_quality, 1024);
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RenderScreenQuad();
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const auto &viewport = screen->mScreenViewport;
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glViewport(viewport.left, viewport.top, viewport.width, viewport.height);
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mBuffers->BindShadowMapTexture(16);
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FGLDebug::PopGroup();
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mShadowMap.FinishUpdate();
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}
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}
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//-----------------------------------------------------------------------------
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//
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// renders the view
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@ -230,7 +263,7 @@ sector_t *FGLRenderer::RenderView(player_t* player)
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fovratio = ratio;
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}
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mShadowMap.Update();
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UpdateShadowMap();
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retsec = RenderViewpoint(r_viewpoint, player->camera, NULL, r_viewpoint.FieldOfView.Degrees, ratio, fovratio, true, true);
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}
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All.Unclock();
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