move gl_light_shadow_filter from HWViewpointUniforms to VkShaderKey
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8 changed files with 24 additions and 18 deletions
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@ -128,7 +128,6 @@ void HWDrawInfo::StartScene(FRenderViewpoint &parentvp, HWViewpointUniforms *uni
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VPUniforms.mPalLightLevels = static_cast<int>(gl_bandedswlight) | (static_cast<int>(gl_fogmode) << 8) | ((int)lightmode << 16);
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}
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VPUniforms.mClipLine.X = -10000000.0f;
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VPUniforms.mShadowFilter = static_cast<int>(gl_light_shadow_filter);
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}
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mClipper->SetViewpoint(Viewpoint);
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vClipper->SetViewpoint(Viewpoint);
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