Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
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commit
e75e5a387b
600 changed files with 40006 additions and 59374 deletions
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@ -870,11 +870,11 @@ void FLevelLocals::CopyPlayer(player_t *dst, player_t *src, const char *name)
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{
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dst->userinfo.TransferFrom(uibackup);
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// The player class must come from the save, so that the menu reflects the currently playing one.
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dst->userinfo.PlayerClassChanged(src->mo->GetInfo()->DisplayName);
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dst->userinfo.PlayerClassChanged(src->mo->GetInfo()->DisplayName.GetChars());
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}
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// Validate the skin
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dst->userinfo.SkinNumChanged(R_FindSkin(Skins[dst->userinfo.GetSkin()].Name, dst->CurrentPlayerClass));
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dst->userinfo.SkinNumChanged(R_FindSkin(Skins[dst->userinfo.GetSkin()].Name.GetChars(), dst->CurrentPlayerClass));
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// Make sure the player pawn points to the proper player struct.
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if (dst->mo != nullptr)
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