Move r_viewport variables into a class
This commit is contained in:
parent
4e45ea2300
commit
e78e76a593
35 changed files with 336 additions and 277 deletions
|
|
@ -48,6 +48,7 @@ namespace swrenderer
|
|||
{
|
||||
void RenderDrawSegment::Render(DrawSegment *ds, int x1, int x2)
|
||||
{
|
||||
auto viewport = RenderViewport::Instance();
|
||||
RenderFogBoundary renderfog;
|
||||
float *MaskedSWall = nullptr, MaskedScaleY = 0, rw_scalestep = 0;
|
||||
fixed_t *maskedtexturecol = nullptr;
|
||||
|
|
@ -209,12 +210,12 @@ namespace swrenderer
|
|||
}
|
||||
|
||||
// [RH] Don't bother drawing segs that are completely offscreen
|
||||
if (globaldclip * ds->sz1 < -textop && globaldclip * ds->sz2 < -textop)
|
||||
if (viewport->globaldclip * ds->sz1 < -textop && viewport->globaldclip * ds->sz2 < -textop)
|
||||
{ // Texture top is below the bottom of the screen
|
||||
goto clearfog;
|
||||
}
|
||||
|
||||
if (globaluclip * ds->sz1 > texheight - textop && globaluclip * ds->sz2 > texheight - textop)
|
||||
if (viewport->globaluclip * ds->sz1 > texheight - textop && viewport->globaluclip * ds->sz2 > texheight - textop)
|
||||
{ // Texture bottom is above the top of the screen
|
||||
goto clearfog;
|
||||
}
|
||||
|
|
@ -290,9 +291,9 @@ namespace swrenderer
|
|||
fixed_t iscale = xs_Fix<16>::ToFix(MaskedSWall[x] * MaskedScaleY);
|
||||
double sprtopscreen;
|
||||
if (sprflipvert)
|
||||
sprtopscreen = CenterY + texturemid * spryscale;
|
||||
sprtopscreen = viewport->CenterY + texturemid * spryscale;
|
||||
else
|
||||
sprtopscreen = CenterY - texturemid * spryscale;
|
||||
sprtopscreen = viewport->CenterY - texturemid * spryscale;
|
||||
|
||||
columndrawerargs.DrawMaskedColumn(x, iscale, tex, maskedtexturecol[x], spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue