- Fixed: The 'idclev' cheat set the player's health to 0 which caused the
level to end when in a sector of type 'end level when health below 10'. - Fixed: The 'kill' cheat set the player to nonshootable even if it did not succeed. SVN r1714 (trunk)
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3 changed files with 11 additions and 3 deletions
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@ -276,7 +276,7 @@ CCMD (idclev)
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// So be it.
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Printf ("%s\n", GStrings("STSTR_CLEV"));
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G_DeferedInitNew (mapname);
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players[0].health = 0; // Force reset
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//players[0].health = 0; // Force reset
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}
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}
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