- Update to latest version in trunk.

SVN r3890 (scripting)
This commit is contained in:
Randy Heit 2012-10-17 04:24:54 +00:00
commit e7efa1d802
117 changed files with 2260 additions and 787 deletions

View file

@ -2280,6 +2280,26 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, jumpz, F, PlayerPawn)
defaults->JumpZ = z;
}
//==========================================================================
//
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, GruntSpeed, F, PlayerPawn)
{
PROP_FIXED_PARM(z, 0);
defaults->GruntSpeed = z;
}
//==========================================================================
//
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, FallingScreamSpeed, FF, PlayerPawn)
{
PROP_FIXED_PARM(minz, 0);
PROP_FIXED_PARM(maxz, 0);
defaults->FallingScreamMinSpeed = minz;
defaults->FallingScreamMaxSpeed = maxz;
}
//==========================================================================
//
//==========================================================================
@ -2454,7 +2474,8 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cfs, PlayerPawn)
PROP_STRING_PARM(type, 3);
color.a = BYTE(255 * clamp(a, 0.f, 1.f));
info->SetPainFlash(type, color);
assert(info->IsKindOf(RUNTIME_CLASS(PClassPlayerPawn)));
static_cast<PClassPlayerPawn *>(info)->PainFlashes.Insert(type, color);
}
}