- Update to latest version in trunk.
SVN r3890 (scripting)
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commit
e7efa1d802
117 changed files with 2260 additions and 787 deletions
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@ -2280,6 +2280,26 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, jumpz, F, PlayerPawn)
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defaults->JumpZ = z;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY_PREFIX(player, GruntSpeed, F, PlayerPawn)
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{
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PROP_FIXED_PARM(z, 0);
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defaults->GruntSpeed = z;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY_PREFIX(player, FallingScreamSpeed, FF, PlayerPawn)
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{
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PROP_FIXED_PARM(minz, 0);
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PROP_FIXED_PARM(maxz, 0);
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defaults->FallingScreamMinSpeed = minz;
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defaults->FallingScreamMaxSpeed = maxz;
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}
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//==========================================================================
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//
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//==========================================================================
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@ -2454,7 +2474,8 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, damagescreencolor, Cfs, PlayerPawn)
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PROP_STRING_PARM(type, 3);
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color.a = BYTE(255 * clamp(a, 0.f, 1.f));
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info->SetPainFlash(type, color);
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assert(info->IsKindOf(RUNTIME_CLASS(PClassPlayerPawn)));
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static_cast<PClassPlayerPawn *>(info)->PainFlashes.Insert(type, color);
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}
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}
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