- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
- added Marisa Kirisame's CHAN_OVERLAP flag. - exported S_IsActorPlayingSomething to ZScript. The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
This commit is contained in:
parent
b09e9f10ed
commit
e82565373f
43 changed files with 339 additions and 280 deletions
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@ -2186,7 +2186,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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{
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Printf (PRINT_CHAT, "%s" TEXTCOLOR_CHAT ": %s" TEXTCOLOR_CHAT "\n", name, s);
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}
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S_Sound (CHAN_VOICE | CHAN_UI, gameinfo.chatSound, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE, CHANF_UI, gameinfo.chatSound, 1, ATTN_NONE);
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}
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else if (players[player].userinfo.GetTeam() == players[consoleplayer].userinfo.GetTeam())
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{ // Said only to members of the player's team
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@ -2198,7 +2198,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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{
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Printf (PRINT_TEAMCHAT, "(%s" TEXTCOLOR_TEAMCHAT "): %s" TEXTCOLOR_TEAMCHAT "\n", name, s);
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}
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S_Sound (CHAN_VOICE | CHAN_UI, gameinfo.chatSound, 1, ATTN_NONE);
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S_Sound (CHAN_VOICE, CHANF_UI, gameinfo.chatSound, 1, ATTN_NONE);
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}
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}
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break;
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