- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.

- added Marisa Kirisame's CHAN_OVERLAP flag.
- exported S_IsActorPlayingSomething to ZScript.

The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
This commit is contained in:
Christoph Oelckers 2019-12-16 23:52:39 +01:00
commit e82565373f
43 changed files with 339 additions and 280 deletions

View file

@ -363,7 +363,7 @@ CCMD (weapnext)
}
if (SendItemUse != players[consoleplayer].ReadyWeapon)
{
S_Sound(CHAN_AUTO, "misc/weaponchange", 1.0, ATTN_NONE);
S_Sound(CHAN_AUTO, 0, "misc/weaponchange", 1.0, ATTN_NONE);
}
}
@ -389,7 +389,7 @@ CCMD (weapprev)
}
if (SendItemUse != players[consoleplayer].ReadyWeapon)
{
S_Sound(CHAN_AUTO, "misc/weaponchange", 1.0, ATTN_NONE);
S_Sound(CHAN_AUTO, 0, "misc/weaponchange", 1.0, ATTN_NONE);
}
}