- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.

- added Marisa Kirisame's CHAN_OVERLAP flag.
- exported S_IsActorPlayingSomething to ZScript.

The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
This commit is contained in:
Christoph Oelckers 2019-12-16 23:52:39 +01:00
commit e82565373f
43 changed files with 339 additions and 280 deletions

View file

@ -506,7 +506,7 @@ int P_CheckKeys (AActor *owner, int keynum, bool remote, bool quiet)
int snd = S_FindSkinnedSound(owner, failsound[i]);
if (snd != 0)
{
S_Sound (owner, CHAN_VOICE, snd, 1, ATTN_NORM);
S_Sound (owner, CHAN_VOICE, 0, snd, 1, ATTN_NORM);
break;
}
}