- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.

- added Marisa Kirisame's CHAN_OVERLAP flag.
- exported S_IsActorPlayingSomething to ZScript.

The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
This commit is contained in:
Christoph Oelckers 2019-12-16 23:52:39 +01:00
commit e82565373f
43 changed files with 339 additions and 280 deletions

View file

@ -373,7 +373,7 @@ void M_StartControlPanel (bool makeSound, bool scaleoverride)
if (makeSound)
{
S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
S_Sound (CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
}
BackbuttonTime = 0;
BackbuttonAlpha = 0;
@ -1149,13 +1149,13 @@ EXTERN_CVAR (Int, screenblocks)
CCMD (sizedown)
{
screenblocks = screenblocks - 1;
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", snd_menuvolume, ATTN_NONE);
S_Sound (CHAN_VOICE, CHANF_UI, "menu/change", snd_menuvolume, ATTN_NONE);
}
CCMD (sizeup)
{
screenblocks = screenblocks + 1;
S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", snd_menuvolume, ATTN_NONE);
S_Sound (CHAN_VOICE, CHANF_UI, "menu/change", snd_menuvolume, ATTN_NONE);
}
CCMD(menuconsole)