- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
- added Marisa Kirisame's CHAN_OVERLAP flag. - exported S_IsActorPlayingSomething to ZScript. The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
This commit is contained in:
parent
b09e9f10ed
commit
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43 changed files with 339 additions and 280 deletions
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@ -116,7 +116,7 @@ CCMD (menu_quit)
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{
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if (gameinfo.quitSound.IsNotEmpty())
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{
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S_Sound(CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
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S_Sound(CHAN_VOICE, CHANF_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
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I_WaitVBL(105);
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}
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}
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@ -156,12 +156,12 @@ CCMD (menu_endgame)
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{ // F7
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if (!usergame)
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{
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
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S_Sound (CHAN_VOICE, CHANF_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
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return;
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}
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//M_StartControlPanel (true);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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S_Sound (CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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ActivateEndGameMenu();
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}
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@ -176,7 +176,7 @@ CCMD (quicksave)
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{ // F6
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if (!usergame || (players[consoleplayer].health <= 0 && !multiplayer))
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{
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
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S_Sound (CHAN_VOICE, CHANF_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
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return;
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}
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@ -192,7 +192,7 @@ CCMD (quicksave)
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if (savegameManager.quickSaveSlot == NULL || savegameManager.quickSaveSlot == (FSaveGameNode*)1)
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{
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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M_StartControlPanel(false);
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M_SetMenu(NAME_Savegamemenu);
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return;
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@ -205,7 +205,7 @@ CCMD (quicksave)
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return;
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}
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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S_Sound(CHAN_VOICE, CHANF_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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FString tempstring = GStrings("QSPROMPT");
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tempstring.Substitute("%s", savegameManager.quickSaveSlot->SaveTitle.GetChars());
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@ -213,7 +213,7 @@ CCMD (quicksave)
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DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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{
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G_SaveGame(savegameManager.quickSaveSlot->Filename.GetChars(), savegameManager.quickSaveSlot->SaveTitle.GetChars());
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
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S_Sound(CHAN_VOICE, CHANF_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
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M_ClearMenus();
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});
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@ -258,7 +258,7 @@ CCMD (quickload)
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DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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{
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G_LoadGame(savegameManager.quickSaveSlot->Filename.GetChars());
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S_Sound(CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
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S_Sound(CHAN_VOICE, CHANF_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE);
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M_ClearMenus();
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});
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M_ActivateMenu(newmenu);
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