- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
- added Marisa Kirisame's CHAN_OVERLAP flag. - exported S_IsActorPlayingSomething to ZScript. The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
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43 changed files with 339 additions and 280 deletions
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@ -1415,7 +1415,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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}
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if (P_GiveBody(source, draindmg))
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{
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S_Sound(source, CHAN_ITEM, "*drainhealth", 1, ATTN_NORM);
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S_Sound(source, CHAN_ITEM, 0, "*drainhealth", 1, ATTN_NORM);
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}
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}
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}
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