- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.

- added Marisa Kirisame's CHAN_OVERLAP flag.
- exported S_IsActorPlayingSomething to ZScript.

The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
This commit is contained in:
Christoph Oelckers 2019-12-16 23:52:39 +01:00
commit e82565373f
43 changed files with 339 additions and 280 deletions

View file

@ -1415,7 +1415,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
}
if (P_GiveBody(source, draindmg))
{
S_Sound(source, CHAN_ITEM, "*drainhealth", 1, ATTN_NORM);
S_Sound(source, CHAN_ITEM, 0, "*drainhealth", 1, ATTN_NORM);
}
}
}