- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.

- added Marisa Kirisame's CHAN_OVERLAP flag.
- exported S_IsActorPlayingSomething to ZScript.

The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
This commit is contained in:
Christoph Oelckers 2019-12-16 23:52:39 +01:00
commit e82565373f
43 changed files with 339 additions and 280 deletions

View file

@ -306,7 +306,7 @@ bool P_ChangeSwitchTexture (side_t *side, int useAgain, uint8_t special, bool *q
}
if (playsound)
{
S_Sound (side->GetLevel(), DVector3(pt, 0), CHAN_VOICE|CHAN_LISTENERZ, sound, 1, ATTN_STATIC);
S_Sound (side->GetLevel(), DVector3(pt, 0), CHAN_VOICE, CHANF_LISTENERZ, sound, 1, ATTN_STATIC);
}
if (quest != NULL)
{
@ -402,7 +402,7 @@ void DActiveButton::Tick ()
if (def != NULL)
{
m_Frame = -1;
S_Sound (Level, DVector3(m_Pos, 0), CHAN_VOICE|CHAN_LISTENERZ,
S_Sound (Level, DVector3(m_Pos, 0), CHAN_VOICE, CHANF_LISTENERZ,
def->Sound != 0 ? FSoundID(def->Sound) : FSoundID("switches/normbutn"),
1, ATTN_STATIC);
bFlippable = false;