- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
- added Marisa Kirisame's CHAN_OVERLAP flag. - exported S_IsActorPlayingSomething to ZScript. The sound API change required deprecating A_PlaySound and S_Sound. There are now new variants S_StartSound and A_StartSound which have two distinct parameters for channel and flags.
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43 changed files with 339 additions and 280 deletions
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@ -174,6 +174,29 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_PlaySound, A_PlaySound)
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return 0;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_StartSound, A_StartSound)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_SOUND(soundid);
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PARAM_INT(channel);
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PARAM_INT(flags);
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PARAM_FLOAT(volume);
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PARAM_BOOL(looping);
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PARAM_FLOAT(attenuation);
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PARAM_BOOL(local);
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PARAM_FLOAT(pitch);
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A_StartSound(self, soundid, channel, flags, volume, looping, attenuation, local, pitch);
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return 0;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, IsActorPlayingSomething, S_IsActorPlayingSomething)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_INT(channel);
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PARAM_SOUND(soundid);
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ACTION_RETURN_BOOL(S_IsActorPlayingSomething(self, channel, soundid));
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, CheckKeys, P_CheckKeys)
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{
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PARAM_SELF_PROLOGUE(AActor);
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