- Use normal texture animation for the main menu cursors. This required updating animations
all the time and not just when inside a level. SVN r2248 (trunk)
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3 changed files with 28 additions and 12 deletions
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@ -657,6 +657,7 @@ void D_Display ()
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switch (gamestate)
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{
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case GS_FULLCONSOLE:
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R_UpdateAnimations(I_MSTime());
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screen->SetBlendingRect(0,0,0,0);
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hw2d = screen->Begin2D(false);
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C_DrawConsole (false);
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@ -721,6 +722,7 @@ void D_Display ()
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break;
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case GS_INTERMISSION:
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R_UpdateAnimations(I_MSTime());
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screen->SetBlendingRect(0,0,0,0);
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hw2d = screen->Begin2D(false);
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WI_Drawer ();
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@ -728,6 +730,7 @@ void D_Display ()
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break;
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case GS_FINALE:
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R_UpdateAnimations(I_MSTime());
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screen->SetBlendingRect(0,0,0,0);
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hw2d = screen->Begin2D(false);
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F_Drawer ();
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@ -735,6 +738,7 @@ void D_Display ()
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break;
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case GS_DEMOSCREEN:
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R_UpdateAnimations(I_MSTime());
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screen->SetBlendingRect(0,0,0,0);
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hw2d = screen->Begin2D(false);
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D_PageDrawer ();
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