- remove some redundant variables

This commit is contained in:
Magnus Norddahl 2018-12-06 04:34:19 +01:00
commit e83af15907
4 changed files with 45 additions and 52 deletions

View file

@ -169,16 +169,7 @@ void PolyTriangleThreadData::DrawElements(const PolyDrawArgs &drawargs, const vo
return;
TriDrawTriangleArgs args;
args.dest = dest;
args.pitch = dest_pitch;
args.clipright = dest_width;
args.clipbottom = dest_height;
args.uniforms = &drawargs;
args.destBgra = dest_bgra;
args.stencilbuffer = PolyStencilBuffer::Instance()->Values();
args.stencilpitch = PolyStencilBuffer::Instance()->Width();
args.zbuffer = PolyZBuffer::Instance()->Values();
args.depthOffset = weaponScene ? 1.0f : 0.0f;
ShadedTriVertex vert[3];
if (drawmode == PolyDrawMode::Triangles)
@ -223,16 +214,7 @@ void PolyTriangleThreadData::DrawArray(const PolyDrawArgs &drawargs, const void
return;
TriDrawTriangleArgs args;
args.dest = dest;
args.pitch = dest_pitch;
args.clipright = dest_width;
args.clipbottom = dest_height;
args.uniforms = &drawargs;
args.destBgra = dest_bgra;
args.stencilbuffer = PolyStencilBuffer::Instance()->Values();
args.stencilpitch = PolyStencilBuffer::Instance()->Width();
args.zbuffer = PolyZBuffer::Instance()->Values();
args.depthOffset = weaponScene ? 1.0f : 0.0f;
int vinput = 0;