- remove some redundant variables

This commit is contained in:
Magnus Norddahl 2018-12-06 04:34:19 +01:00
commit e83af15907
4 changed files with 45 additions and 52 deletions

View file

@ -60,9 +60,9 @@ void ScreenTriangle::Draw(const TriDrawTriangleArgs *args, PolyTriangleThreadDat
ShadedTriVertex *sortedVertices[3];
SortVertices(args, sortedVertices);
int clipright = args->clipright;
int clipright = thread->dest_width;
int cliptop = thread->numa_start_y;
int clipbottom = MIN(args->clipbottom, thread->numa_end_y);
int clipbottom = MIN(thread->dest_height, thread->numa_end_y);
int topY = (int)(sortedVertices[0]->y + 0.5f);
int midY = (int)(sortedVertices[1]->y + 0.5f);
@ -148,13 +148,16 @@ void DrawTriangle(const TriDrawTriangleArgs *args, PolyTriangleThreadData *threa
void(*drawfunc)(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTriangleThreadData *thread);
float stepXW, v1X, v1Y, v1W, posXW;
uint8_t stencilTestValue, stencilWriteValue;
float *zbuffer;
float *zbufferLine;
uint8_t *stencilbuffer;
uint8_t *stencilLine;
int pitch;
if (OptT::Flags & SWTRI_WriteColor)
{
int bmode = (int)args->uniforms->BlendMode();
drawfunc = args->destBgra ? ScreenTriangle::SpanDrawers32[bmode] : ScreenTriangle::SpanDrawers8[bmode];
drawfunc = thread->dest_bgra ? ScreenTriangle::SpanDrawers32[bmode] : ScreenTriangle::SpanDrawers8[bmode];
}
if ((OptT::Flags & SWTRI_DepthTest) || (OptT::Flags & SWTRI_WriteDepth))
@ -163,8 +166,17 @@ void DrawTriangle(const TriDrawTriangleArgs *args, PolyTriangleThreadData *threa
v1X = args->v1->x;
v1Y = args->v1->y;
v1W = args->v1->w;
zbuffer = PolyZBuffer::Instance()->Values();
}
if ((OptT::Flags & SWTRI_StencilTest) || (OptT::Flags & SWTRI_WriteStencil))
{
stencilbuffer = PolyStencilBuffer::Instance()->Values();
}
if ((OptT::Flags & SWTRI_StencilTest) || (OptT::Flags & SWTRI_WriteStencil) || (OptT::Flags & SWTRI_DepthTest) || (OptT::Flags & SWTRI_WriteDepth))
pitch = PolyStencilBuffer::Instance()->Width();
if (OptT::Flags & SWTRI_StencilTest)
stencilTestValue = args->uniforms->StencilTestValue();
@ -178,15 +190,15 @@ void DrawTriangle(const TriDrawTriangleArgs *args, PolyTriangleThreadData *threa
int xend = edges[(y << 1) + 1];
if ((OptT::Flags & SWTRI_StencilTest) || (OptT::Flags & SWTRI_WriteStencil))
stencilLine = args->stencilbuffer + args->stencilpitch * y;
stencilLine = stencilbuffer + pitch * y;
if ((OptT::Flags & SWTRI_DepthTest) || (OptT::Flags & SWTRI_WriteDepth))
{
zbufferLine = args->zbuffer + args->stencilpitch * y;
zbufferLine = zbuffer + pitch * y;
float startX = x + (0.5f - v1X);
float startY = y + (0.5f - v1Y);
posXW = v1W + stepXW * startX + args->gradientY.W * startY + args->depthOffset;
posXW = v1W + stepXW * startX + args->gradientY.W * startY + (thread->weaponScene ? 1.0f : 0.0f);
}
#ifndef NO_SSE
@ -859,8 +871,8 @@ void DrawSpanOpt32(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyT
_fuzzpos = swrenderer::fuzzpos;
}
uint32_t *dest = (uint32_t*)args->dest;
uint32_t *destLine = dest + args->pitch * y;
uint32_t *dest = (uint32_t*)thread->dest;
uint32_t *destLine = dest + thread->dest_pitch * y;
int sseend = x0;
#ifndef NO_SSE
@ -1286,8 +1298,8 @@ void DrawSpanOpt8(int y, int x0, int x1, const TriDrawTriangleArgs *args, PolyTr
_fuzzpos = swrenderer::fuzzpos;
}
uint8_t *dest = (uint8_t*)args->dest;
uint8_t *destLine = dest + args->pitch * y;
uint8_t *dest = (uint8_t*)thread->dest;
uint8_t *destLine = dest + thread->dest_pitch * y;
for (int x = x0; x < x1; x++)
{