- Fixed: TEAMINFO broke bot parsing for bots with invalid team names by

redefining TEAM_None from 255 to -1.


SVN r616 (trunk)
This commit is contained in:
Randy Heit 2007-12-22 04:00:25 +00:00
commit e84bece8eb
7 changed files with 18 additions and 35 deletions

View file

@ -1,3 +1,7 @@
December 21, 2007
- Fixed: TEAMINFO broke bot parsing for bots with invalid team names by
redefining TEAM_None from 255 to -1.
December 21, 2007 (Changes by Graf Zahl)
- Added Karate Chris's fix for TEAMINFO definitions with just one team.
@ -24,7 +28,9 @@ December 20, 2007 (Changes by Graf Zahl)
December 19, 2007
- Added a framework for drawing the 2D screen elements with Direct3D textures.
They are not actually drawn with it yet, nor is it complete, but it's
something to start with.
something to start with. While doing this, I noticed the DTA_Shadow stuff
doesn't do anything. I'll probably remove them rather than fix them, since
it's easier to draw the shadow with a separate DrawTexture call.
- Split up DCanvas::DrawTexture() into more pieces to make it easier to
virtualize.
- Removed support for non-32-bit palette textures from D3DFB. What kind of