- Fixed: TEAMINFO broke bot parsing for bots with invalid team names by
redefining TEAM_None from 255 to -1. SVN r616 (trunk)
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7 changed files with 18 additions and 35 deletions
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December 21, 2007
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- Fixed: TEAMINFO broke bot parsing for bots with invalid team names by
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redefining TEAM_None from 255 to -1.
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December 21, 2007 (Changes by Graf Zahl)
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- Added Karate Chris's fix for TEAMINFO definitions with just one team.
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@ -24,7 +28,9 @@ December 20, 2007 (Changes by Graf Zahl)
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December 19, 2007
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- Added a framework for drawing the 2D screen elements with Direct3D textures.
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They are not actually drawn with it yet, nor is it complete, but it's
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something to start with.
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something to start with. While doing this, I noticed the DTA_Shadow stuff
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doesn't do anything. I'll probably remove them rather than fix them, since
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it's easier to draw the shadow with a separate DrawTexture call.
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- Split up DCanvas::DrawTexture() into more pieces to make it easier to
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virtualize.
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- Removed support for non-32-bit palette textures from D3DFB. What kind of
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