No gamma and player sprites on screenshots
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7709db4bb0
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e8c98a5901
3 changed files with 6 additions and 6 deletions
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@ -260,7 +260,7 @@ void FGLRenderer::TonemapScene()
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//
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//-----------------------------------------------------------------------------
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void FGLRenderer::CopyToBackbuffer(const GL_IRECT *bounds)
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void FGLRenderer::CopyToBackbuffer(const GL_IRECT *bounds, bool applyGamma)
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{
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if (FGLRenderBuffers::IsEnabled())
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{
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@ -338,7 +338,7 @@ void FGLRenderer::CopyToBackbuffer(const GL_IRECT *bounds)
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mPresentShader->Bind();
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mPresentShader->InputTexture.Set(0);
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if (framebuffer->IsHWGammaActive())
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if (!applyGamma || framebuffer->IsHWGammaActive())
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{
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mPresentShader->Gamma.Set(1.0f);
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mPresentShader->Contrast.Set(1.0f);
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