- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
- bumped savegame version for flechette type changes. SVN r3085 (trunk)
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9 changed files with 56 additions and 41 deletions
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@ -432,7 +432,8 @@ void APlayerPawn::Serialize (FArchive &arc)
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<< InvSel
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<< MorphWeapon
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<< DamageFade
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<< PlayerFlags;
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<< PlayerFlags
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<< FlechetteType;
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}
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//===========================================================================
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