- moved the impact decal counter into FLevelLocals and do the counting in a less problematic fashion.
This was yet another piece of code that lived or died with the assumption that there can only be one level, stored in global variables. # Conflicts: # src/p_saveg.cpp
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4 changed files with 15 additions and 18 deletions
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@ -980,6 +980,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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("level.spotstate", level.SpotState)
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("level.fragglethinker", level.FraggleScriptThinker)
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("level.acsthinker", level.ACSThinker);
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("level.impactdecalcount", level.ImpactDecalCount);
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// Hub transitions must keep the current total time
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if (!hubload)
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