- fixed: The map setup code was still truncating texture names in several places.

This commit is contained in:
Christoph Oelckers 2014-05-16 22:48:37 +02:00
commit e92032e8ff
3 changed files with 45 additions and 39 deletions

View file

@ -85,6 +85,14 @@ struct mapsidedef_t
short sector; // Front sector, towards viewer.
};
struct intmapsidedef_t
{
FString toptexture;
FString bottomtexture;
FString midtexture;
};
// A LineDef, as used for editing, and as input to the BSP builder.
struct maplinedef_t
{