- fixed: The map setup code was still truncating texture names in several places.
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3 changed files with 45 additions and 39 deletions
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@ -85,6 +85,14 @@ struct mapsidedef_t
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short sector; // Front sector, towards viewer.
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};
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struct intmapsidedef_t
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{
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FString toptexture;
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FString bottomtexture;
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FString midtexture;
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};
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// A LineDef, as used for editing, and as input to the BSP builder.
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struct maplinedef_t
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{
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