- added some NULL pointer checks to the kill CCMD and APlayerPawn::PostBeginPlay.

SVN r2697 (trunk)
This commit is contained in:
Christoph Oelckers 2010-09-05 20:51:13 +00:00
commit e9211aaad3
2 changed files with 7 additions and 3 deletions

View file

@ -505,7 +505,7 @@ void APlayerPawn::PostBeginPlay()
SetupWeaponSlots();
// Voodoo dolls: restore original floorz/ceilingz logic
if (player->mo != this)
if (player == NULL || player->mo != this)
{
dropoffz = floorz = Sector->floorplane.ZatPoint(x, y);
ceilingz = Sector->ceilingplane.ZatPoint(x, y);