- added Doom64 colors for sprites.

This commit is contained in:
Christoph Oelckers 2017-01-28 21:02:03 +01:00
commit e96f231420
4 changed files with 22 additions and 9 deletions

View file

@ -3891,7 +3891,8 @@ void FParser::SF_SetColor(void)
for (int j = 0; j < 4; j++) level.sectors[i].SpecialColors[j] = color;
// simulates 'nocoloredspritelighting' settings.
int v = (color.r + color.g + color.b) / 3;
level.sectors[i].SpecialColors[sector_t::sprites] = (255 + v + v) / 3;
v = (255 + v + v) / 3;
level.sectors[i].SpecialColors[sector_t::sprites] = PalEntry(255, v, v, v);
}
}
}