- added Doom64 colors for sprites.
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4 changed files with 22 additions and 9 deletions
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@ -3891,7 +3891,8 @@ void FParser::SF_SetColor(void)
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for (int j = 0; j < 4; j++) level.sectors[i].SpecialColors[j] = color;
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// simulates 'nocoloredspritelighting' settings.
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int v = (color.r + color.g + color.b) / 3;
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level.sectors[i].SpecialColors[sector_t::sprites] = (255 + v + v) / 3;
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v = (255 + v + v) / 3;
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level.sectors[i].SpecialColors[sector_t::sprites] = PalEntry(255, v, v, v);
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}
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}
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}
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