- Added customizable pickup flash.

- Added option to show shorter messages for save game and screenshot confirmation.
  Also added this to the 'Messages' menu.


SVN r749 (trunk)
This commit is contained in:
Christoph Oelckers 2008-02-16 10:23:12 +00:00
commit e99b239ae6
19 changed files with 132 additions and 32 deletions

View file

@ -102,6 +102,7 @@ FIntCVar gameskill ("skill", 2, CVAR_SERVERINFO|CVAR_LATCH);
CVAR (Int, deathmatch, 0, CVAR_SERVERINFO|CVAR_LATCH);
CVAR (Bool, chasedemo, false, 0);
CVAR (Bool, storesavepic, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, longsavemessages, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
gameaction_t gameaction;
gamestate_t gamestate = GS_STARTUP;
@ -2065,7 +2066,11 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
}
fclose(stdfile);
}
if (success) Printf ("%s (%s)\n", GStrings("GGSAVED"), filename.GetChars());
if (success)
{
if (longsavemessages) Printf ("%s (%s)\n", GStrings("GGSAVED"), filename.GetChars());
else Printf ("%s\n", GStrings("GGSAVED"));
}
else Printf(PRINT_HIGH, "Save failed\n");
BackupSaveName = filename;