Skymist is a third sky layer with transparency, and adopts the fade color and skyfog density. Size not connected to SKY1 or SKY2. Works with 6-sided skyboxes. Three template pngs (skymist1, 2, & 3) all 1x544 pixels, 8-bit grayscale with transparency are part of gzdoom.pk3 for general usage. Can supply custom lump through mapinfo. Console command 'skymisttoggle' shows the effect (make sure fade has a non-zero color in mapinfo and skyfog has non-zero density). Oh, and skyfog now works with 6-sided skyboxes.
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14 changed files with 80 additions and 12 deletions
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@ -964,6 +964,7 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
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("fadeto", fadeto)
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("skyspeed1", skyspeed1)
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("skyspeed2", skyspeed2)
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("skymistspeed", skymistspeed)
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("found_secrets", found_secrets)
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("found_items", found_items)
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("killed_monsters", killed_monsters)
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@ -977,6 +978,7 @@ void FLevelLocals::Serialize(FSerializer &arc, bool hubload)
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("totaltime", i)
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("skytexture1", skytexture1)
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("skytexture2", skytexture2)
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("skymisttexture", skymisttexture)
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("fogdensity", fogdensity)
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("outsidefogdensity", outsidefogdensity)
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("skyfog", skyfog)
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