Changes before To-Dos
- Removed redundant AttachAnimationData functions from derived model classes - Fixed indentation in IQM loader - Fixed a merging issue in the MD3 FindFrame - Fixed a formatting issue in FindFrame in Model.h?
This commit is contained in:
parent
08f520f1c6
commit
e9e919b54c
13 changed files with 8 additions and 64 deletions
|
|
@ -406,15 +406,3 @@ void FVoxelModel::RenderFrame(FModelRenderer *renderer, FGameTexture * skin, int
|
|||
renderer->SetupFrame(this, 0, 0, 0, {});
|
||||
renderer->DrawElements(mNumIndices, 0);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Voxels don't use bones
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
const TArray<VSMatrix>* FVoxelModel::AttachAnimationData()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue