Changes before To-Dos
- Removed redundant AttachAnimationData functions from derived model classes - Fixed indentation in IQM loader - Fixed a merging issue in the MD3 FindFrame - Fixed a formatting issue in FindFrame in Model.h?
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13 changed files with 8 additions and 64 deletions
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@ -343,7 +343,7 @@ void RenderFrameModels(FModelRenderer *renderer, FLevelLocals *Level, const FSpr
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auto& ssids = surfaceskinids.Size() > 0 ? surfaceskinids : smf->surfaceskinIDs;
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auto ssidp = (unsigned)(i * MD3_MAX_SURFACES) < ssids.Size() ? &ssids[i * MD3_MAX_SURFACES] : nullptr;
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const TArray<VSMatrix>* animationData = {};
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const TArray<VSMatrix>* animationData = nullptr;
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if (smf->animationIDs[i] >= 0)
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{
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