implement custom uniforms for material shaders

This commit is contained in:
Ricardo Luís Vaz Silva 2025-01-08 06:07:29 -03:00 committed by Nash Muhandes
commit ea09ae1461
13 changed files with 406 additions and 299 deletions

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@ -114,8 +114,7 @@ struct UserShaderDesc
bool disablealphatest = false;
uint8_t shaderFlags = 0;
TMap<FString, UserUniformValue> Uniforms;
UserUniforms UniformData;
UserUniforms Uniforms;
};
extern TArray<UserShaderDesc> usershaders;