implement custom uniforms for material shaders
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13 changed files with 406 additions and 299 deletions
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@ -114,8 +114,7 @@ struct UserShaderDesc
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bool disablealphatest = false;
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uint8_t shaderFlags = 0;
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TMap<FString, UserUniformValue> Uniforms;
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UserUniforms UniformData;
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UserUniforms Uniforms;
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};
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extern TArray<UserShaderDesc> usershaders;
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