- reversed sub and revsub in LLVM drawers
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2 changed files with 3 additions and 3 deletions
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@ -185,7 +185,7 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPla
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{
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args.uniforms.destalpha = (uint32_t)(1.0 * 256);
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args.uniforms.srcalpha = (uint32_t)(thing->Alpha * 256);
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blendmode = args.translation ? TriBlendMode::TranslateSub : TriBlendMode::Sub;
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blendmode = args.translation ? TriBlendMode::TranslateRevSub : TriBlendMode::RevSub;
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_SoulTrans])
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{
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