- fixed: meleethreshold only has meaning when the attacking monster actually

has a melee attack.
- copied a colormap fix from Skulltag.


SVN r531 (trunk)
This commit is contained in:
Christoph Oelckers 2007-05-13 20:21:26 +00:00
commit ea2ea7dbf0
4 changed files with 17 additions and 7 deletions

View file

@ -1,3 +1,8 @@
May 13, 2007 (Changes by Graf Zahl)
- fixed: meleethreshold only has meaning when the attacking monster actually
has a melee attack.
- copied a colormap fix from Skulltag.
May 12, 2007 (Changes by Graf Zahl)
- Added a compatibility option to restore the original behavior of the Invisibility
powerup.