- fixed: meleethreshold only has meaning when the attacking monster actually
has a melee attack. - copied a colormap fix from Skulltag. SVN r531 (trunk)
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May 13, 2007 (Changes by Graf Zahl)
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- fixed: meleethreshold only has meaning when the attacking monster actually
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has a melee attack.
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- copied a colormap fix from Skulltag.
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May 12, 2007 (Changes by Graf Zahl)
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- Added a compatibility option to restore the original behavior of the Invisibility
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powerup.
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