- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and

its tiles are loaded from the same directory.
- RFF files now load their entire directories into the lumplist.
- Added char * and const char * type coversions for FString, so FStrings can be
  freely passed to functions expecting C strings. (Except varargs functions,
  which still require manually fetching the C string out of it.)
- Renamed the name class to FName.
- Renamed the string class to FString to emphasize that it is not std::string.


SVN r74 (trunk)
This commit is contained in:
Randy Heit 2006-05-03 22:45:01 +00:00
commit ea3b76815d
45 changed files with 526 additions and 410 deletions

View file

@ -89,7 +89,7 @@ int P_StartScript (AActor *who, line_t *where, int script, char *map, bool backS
extern byte *demo_p; // [RH] Special "ticcmds" get recorded in demos
extern char savedescription[SAVESTRINGSIZE];
extern string savegamefile;
extern FString savegamefile;
extern short consistancy[MAXPLAYERS][BACKUPTICS];
@ -2193,7 +2193,7 @@ void Net_DoCommand (int type, byte **stream, int player)
// Paths sent over the network will be valid for the system that sent
// the save command. For other systems, the path needs to be changed.
char *fileonly = savegamefile.GetChars();
char *slash = strrchr (savegamefile.GetChars(), '\\');
char *slash = strrchr (fileonly, '\\');
if (slash != NULL)
{
fileonly = slash + 1;