- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
its tiles are loaded from the same directory. - RFF files now load their entire directories into the lumplist. - Added char * and const char * type coversions for FString, so FStrings can be freely passed to functions expecting C strings. (Except varargs functions, which still require manually fetching the C string out of it.) - Renamed the name class to FName. - Renamed the string class to FString to emphasize that it is not std::string. SVN r74 (trunk)
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45 changed files with 526 additions and 410 deletions
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@ -131,7 +131,7 @@ void ASoundSequence::Destroy ()
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void ASoundSequence::PostBeginPlay ()
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{
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name slot = SN_GetSequenceSlot (args[0], SEQ_ENVIRONMENT);
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FName slot = SN_GetSequenceSlot (args[0], SEQ_ENVIRONMENT);
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if (slot != NAME_None)
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{ // This is a slotted sound, so add it to the master for that slot
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