- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and

its tiles are loaded from the same directory.
- RFF files now load their entire directories into the lumplist.
- Added char * and const char * type coversions for FString, so FStrings can be
  freely passed to functions expecting C strings. (Except varargs functions,
  which still require manually fetching the C string out of it.)
- Renamed the name class to FName.
- Renamed the string class to FString to emphasize that it is not std::string.


SVN r74 (trunk)
This commit is contained in:
Randy Heit 2006-05-03 22:45:01 +00:00
commit ea3b76815d
45 changed files with 526 additions and 410 deletions

View file

@ -131,7 +131,7 @@ void ASoundSequence::Destroy ()
void ASoundSequence::PostBeginPlay ()
{
name slot = SN_GetSequenceSlot (args[0], SEQ_ENVIRONMENT);
FName slot = SN_GetSequenceSlot (args[0], SEQ_ENVIRONMENT);
if (slot != NAME_None)
{ // This is a slotted sound, so add it to the master for that slot