- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and

its tiles are loaded from the same directory.
- RFF files now load their entire directories into the lumplist.
- Added char * and const char * type coversions for FString, so FStrings can be
  freely passed to functions expecting C strings. (Except varargs functions,
  which still require manually fetching the C string out of it.)
- Renamed the name class to FName.
- Renamed the string class to FString to emphasize that it is not std::string.


SVN r74 (trunk)
This commit is contained in:
Randy Heit 2006-05-03 22:45:01 +00:00
commit ea3b76815d
45 changed files with 526 additions and 410 deletions

View file

@ -2367,7 +2367,7 @@ void A_BossDeath (AActor *actor)
FSpecialAction *sa = level.info->specialactions;
while (sa)
{
if (name(actor->GetClass()->Name+1) == sa->Type)
if (FName(actor->GetClass()->Name+1) == sa->Type)
{
if (!checked && !CheckBossDeath(actor))
{