- Removed -bpal parameter. Blood's blood.pal is loaded from blood.rff, and
its tiles are loaded from the same directory. - RFF files now load their entire directories into the lumplist. - Added char * and const char * type coversions for FString, so FStrings can be freely passed to functions expecting C strings. (Except varargs functions, which still require manually fetching the C string out of it.) - Renamed the name class to FName. - Renamed the string class to FString to emphasize that it is not std::string. SVN r74 (trunk)
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45 changed files with 526 additions and 410 deletions
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@ -2367,7 +2367,7 @@ void A_BossDeath (AActor *actor)
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FSpecialAction *sa = level.info->specialactions;
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while (sa)
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{
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if (name(actor->GetClass()->Name+1) == sa->Type)
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if (FName(actor->GetClass()->Name+1) == sa->Type)
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{
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if (!checked && !CheckBossDeath(actor))
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{
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