- Added damage factors that allows to make monsters more or less resistant
to specific damage types. - Changed Dehacked parser to use the DECORATE symbol tables for code pointers instead of creating its own ones. - Removed the HandleNoSector hack and changed A_Look so that it uses the sector's sound target for actors with MF_NOSECTOR regardless of compatibility settings. - Moved initialization of weapon slots after the actor initialization. With default weapons exported to DECORATE it can't be done earlier. - Converted Doom weapons to DECORATE. - Changed backpack definition so that Doom's backpack is no longer the base class that implements its functionality. Now there is an abstract base class all backpack-like items derive from. Also moved the actual definition of Doom's backpack to DECORATE. SVN r519 (trunk)
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29 changed files with 785 additions and 735 deletions
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@ -394,8 +394,13 @@ void FGameConfigFile::DoGameSetup (const char *gamename)
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}
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}
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}
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}
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// Separated from DoGameSetup because it needs all the weapons properly defined
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void FGameConfigFile::DoWeaponSetup (const char *gamename)
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{
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strcpy (subsection, "WeaponSlots");
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if (!SetSection (section) || !LocalWeapons.RestoreSlots (*this))
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{
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SetupWeaponList (gamename);
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